Special Topics Case Study

Research & Activity Documentation

student name


Introduction


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Module 1: Concept


Research

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Action Research Phase 1

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Action Research Phase 2

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Project 1: Concept


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Module 2: Prototype


Research

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Action Research Phase 1

We began with our initial concept, illustrated through an AI-generated image in Project One. The core idea centered around an educational platform for children, built upon three essential components: a 3D cube, icons, and accompanying text.<a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> The prototype successfully showcased letters and allowed for user interaction, contributing to its educational value. However, enhancements are necessary in terms of elements, interactivity, and design variety to boost functionality and maintain long-term engagement, particularly for a young audience.<div class='container'></iframe></div> The 3D cube was selected as the foundation for the children's educational platform because of its simple, familiar structure—ideal for introducing early learning concepts. Its visually appealing and easily recognizable form supports interactive lessons while maintaining focus on learning, avoiding unnecessary complexity or abstract design elements.

Action Research Phase 2

The cube was designed with strategically placed icons to maximize recognition and association, featuring a balanced mix of colors on each face. High-quality vector images and a realistic 3D appearance were used to boost interactivity and make the content more accessible and engaging for children. The revised cube design introduces a more structured approach compared to earlier versions, incorporating foundational color concepts that align with how children learn. This not only enhances cognitive function and memory retention but also results in a cleaner, more user-friendly interface. The next steps may involve adding interactive elements, audio prompts, and a broader selection of objects to support pronunciation and color recognition. To make the experience more engaging and adaptable, children could also customize their learning environment by selecting their preferred color schemes—ultimately aiming to build a dynamic and personalized educational tool.

Project 2: Prototype


We developed two distinct prototypes, each highlighting a unique aspect of the final product—one centered on AR functionality, the other on 3D modeling and graphics. Our goal is to eventually merge these components into a cohesive and engaging AR Language Trainer. However, during our initial attempt to integrate them, we encountered challenges importing Mike’s large files into Zapworks. This required us to compress the assets and strip away any non-essential textures to ensure compatibility.

We developed two distinct prototypes, each highlighting a unique aspect of the final product—one centered on AR functionality, the other on 3D modeling and graphics. Our goal is to eventually merge these components into a cohesive and engaging AR Language Trainer. However, during our initial attempt to integrate them, we encountered challenges importing Mike’s large files into Zapworks. This required us to compress the assets and strip away any non-essential textures to ensure compatibility.

Module 3: Product


Research

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Action Research Phase 1

For this iteration, my goal was to enhance the educational cube model by making it more visually engaging and integrating for the purpose of child education . The previous version featured separate icons float on the cube’s faces, but I aimed to incorporate images directly onto the cube surfaces as materials for more consistency.</a> This change would enhance the overall user experience by creating a more immersive environment, enabling richer and more dynamic visual storytelling. It would also help convey complex ideas more intuitively, making the content more engaging and memorable.
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    Additionally, I wanted to improve the cube’s overall aesthetic by making it brighter and more vibrant, ensuring that it remains engaging for users, especially children.

Action Research Phase 2


      
      In terms of the texture when intergate the icons on the cube surface, my goal is trying to find the best one that has both visual and graphics elements. For instance, the texture of the glass has certain type of transparency that shows on the cube; the matcap texture has both solid and reflex factor on the cube. That have become my final choice evidently. 
      The new design significantly improves usability and engagement. Previously, the icons existed as separate elements, which could sometimes make interactions feel disjointed. By integrating the images directly onto the cube faces, the model now feels more fluid and intuitive. 
The brighter and more colorful aesthetic also enhances the model’s ability to capture attention, making it more suitable for an educational setting. However, some updates may still be needed in terms of building a more functional and professional child education purpose game. Which this process become our pre-final product

Project Product


In the final design, tapping on the individual cubes triggers them to expand outward, revealing the corresponding text below. For instance, when you tap the cube featuring the tiger icon, it pops out while simultaneously displaying the word "tiger." This creates a seamless blend of interactive elements and educational content. This approach is both fun and informative, perfectly aligning with our aim to develop a 3D AR-based language learning tool for kids. It effectively combines interaction, vibrant colors, unique icons, and the process of learning a new language.

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Research Summation


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Reflection


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