We developed two distinct prototypes, each highlighting a unique aspect of the final product—one centered on AR functionality, the other on 3D modeling and graphics. Our goal is to eventually merge these components into a cohesive and engaging AR Language Trainer. However, during our initial attempt to integrate them, we encountered challenges importing Mike’s large files into Zapworks. This required us to compress the assets and strip away any non-essential textures to ensure compatibility.
In the final design, tapping on the individual cubes triggers them to expand outward, revealing the corresponding text below. For instance, when you tap the cube featuring the tiger icon, it pops out while simultaneously displaying the word "tiger." This creates a seamless blend of interactive elements and educational content. This approach is both fun and informative, perfectly aligning with our aim to develop a 3D AR-based language learning tool for kids. It effectively combines interaction, vibrant colors, unique icons, and the process of learning a new language.
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